摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide an image processor with a game function which accomplishes the 3D expression with a less burden in the respect of the hardware while enabling the accurate stoppage of the identifying information previously extracted for a specified period of time with respect to a 3D display variation body in a manner of making the players by no means feel untrust. <P>SOLUTION: The image processor makes the modelling of a vehicle expressed as polygon within a 3D space to map the texture information for expressing the identifying information on the vehicle, then, starts the variable display of the identifying information which is variably displayed by moving the vehicle undergoing the conversion of 3D coordinates and, during the non-visually recognizable period of the identifying information thereafter, carries out the variable display by switching to the mapping in which a series of variable display stops at the identifying information determined by the result of the display decided prior to the start of the variation while the variable display time is made almost constant except for the ready for win position. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |