发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To allow a player to operate change-over into a second change mode during pattern change based on a first change mode and to change the second change mode by the passage of a pattern change time based on the first change mode. <P>SOLUTION: The subject game machine includes: a change timer for counting a time during the pattern change; an operating means to be arbitrarily operated by a player; and an operation signal output means for outputting an operation signal when the operating means is operated. The output of the operation signal is recognized during the pattern change based on first change mode data which is selected from a plurality of kinds of change mode data. Caused by the recognition, a change control means selects the second change mode data from a plurality of kinds of change mode data, based on the time counted by the change timer, so as to perform control to change the change mode during the pattern change by following the first change mode data into the change mode based on the second change mode data. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005177382(A) 申请公布日期 2005.07.07
申请号 JP20030426324 申请日期 2003.12.24
申请人 SANSEI R & D:KK 发明人 NARUMI SHINICHIRO;KOMIYA HOMARE
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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