摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine in which a player can enjoy a prediction rendition, continue to play a game with expectations and suppress the player from stopping the game readily. <P>SOLUTION: A state is set to be the one where patterns are not changed till the number of held balls becomes three (first state) or the one where the patterns are changed when fourth prize-winning is achieved (second state). The player normally stops the game by a timing to remain three kinds of holding information in the game machine. During pattern change with the fourth prize-winning, the prediction rendition is performed concerning the held balls. Thus, the prediction rendition of the holding information is performed. When an exciting rendition is performed, the player cannot stop the game because of probability for a big hit in the remaining holding information. Consequently, the player does not stop the game. Thus, the game is continued in result. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |