发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve the interests in the games by making the players feel expectations. <P>SOLUTION: Associated with the execution of judging the drop in the variable probability, the players are notified of the missions over a plurality of rounds of special pattern games. When the missions are accomplished, notification is made to the effect that the upgraded probability state is continued. When the missions fail, notification is made to the effect that the upgraded probability is ended. The missions are to order that the ready for win state should be derived and displayed with the given mode in a plurality of rounds of games. When the variable probability dropping rate is high, the high probability is given to receive the order for winning the normal ready for win state with the higher appearance rate, whereas when the variable probability dropping rate is low, the high probability is given to receive the order for winning the super ready for win state with the low appearance rate. Thus, the probability of the ready for win state to be ordered is altered according to the dropping rate of the variable probability to make the players feel the expectations during the mission notification performance, thereby improving the interests in the games. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006087740(A) 申请公布日期 2006.04.06
申请号 JP20040278101 申请日期 2004.09.24
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;WATANABE TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址