发明名称 Efficient computation of shadows for circular light sources
摘要 Methods and apparatus are provided for displaying shadows of circular light sources. A computing device can determine a light source and an occluding polygon that is between the light source and a receiver surface, where the occluding polygon includes vertices connected by edges. The computing device can determine a shadow of the occluding polygon on the receiver surface by at least: determining, for a particular vertex, a projection vertex on the receiver surface by projecting a ray from the center point through the particular vertex; determining an outline polygon based on the projection vertex; determining a projection circle around the projection vertex; determining a penumbra of the shadow based on exterior tangents outside of the outline polygon; and determining an umbra of the shadow based on interior tangents inside the outline polygon. The computing device can display at least part of the shadow.
申请公布号 US9639976(B2) 申请公布日期 2017.05.02
申请号 US201414530282 申请日期 2014.10.31
申请人 Google Inc. 发明人 Zhu Teng-Hui;Craik Christopher
分类号 G06T15/60;G09G3/06 主分类号 G06T15/60
代理机构 McDonnell Boehnen Hulbert & Berghoff LLP 代理人 McDonnell Boehnen Hulbert & Berghoff LLP
主权项 1. A method, comprising: determining a light source configured to emit light using a computing device, wherein the light source comprises a center point; determining an occluding polygon using the computing device, wherein the occluding polygon is between the light source and a receiver surface, and wherein the occluding polygon comprises a plurality of occluding-polygon vertices connected by occluding-polygon edges; determining a shadow of the occluding polygon on the receiver surface using the computing device by at least: for a particular occluding-polygon vertex in the plurality of occluding-polygon vertices, determining a projection vertex on the receiver surface based on a ray projected from the center point through the particular occluding-polygon vertex;determining an outline polygon based on the projection vertex;determining a projection circle around the projection vertex;determining a penumbra of the shadow of the occluding polygon based on one or more exterior tangents to the projection circle that are outside of the outline polygon; anddetermining an umbra of the shadow of the occluding polygon based on one or more interior tangents to the projection circle that are inside of the outline polygon; and providing at least part of the shadow of the occluding polygon for display using the computing device.
地址 Mountain View CA US