发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can prevent a game player from forgetting to take out a game medium by simply and reliably calling attention.SOLUTION: In a game machine, after the end of a winning game, the following two wins can be generated: a first win (a big win 1 to 3) that shifts to a first game state (probability variation, time shortening) in which a winning into a start port becomes easier than in a usual game state; and a second win (a big win 4) that shifts to a second game state (latent probability variation) in which a winning into a start port becomes more difficult than in the first game state. When the first win is generated, during an interval period from the end of the winning game to a time when a variable display of symbols becomes possible to start, a display calling attention (display mode 1) not to forget to take out a game medium such as a prepaid card and a member card is shown.SELECTED DRAWING: Figure 20
申请公布号 JP2016182437(A) 申请公布日期 2016.10.20
申请号 JP20160145326 申请日期 2016.07.25
申请人 FUJISHOJI CO LTD 发明人 KITA TOSHIKAZU
分类号 A63F7/02 主分类号 A63F7/02
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