发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a performance image from overlapping an information presentation image when the information presentation image is displayed.SOLUTION: A layer 350 containing an information presentation image 351, a layer 360 of a performance image which is at a higher order than the layer 350, and a layer 370 of a background image which is at a lower order than the layer 350 are overlapped each other and displayed at an image display part of a pachinko game machine. At that time, since the performance image is displayed overlappingly on the information presentation image 351 if the layers 350, 360, 370 are displayed overlappingly each other as they are, the layers 350, 360, 370 are overlapped each other for display after image processing is performed in which only a portion of the layer 360 corresponding to a display position of the information presentation image 351 is allowed to transmit.SELECTED DRAWING: Figure 27
申请公布号 JP2016209655(A) 申请公布日期 2016.12.15
申请号 JP20160160021 申请日期 2016.08.17
申请人 KYORAKU SANGYO CO LTD 发明人 HIBINO TATSUHIKO
分类号 A63F7/02 主分类号 A63F7/02
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