摘要 |
PROBLEM TO BE SOLVED: To sufficiently secure amusement and taste of a group fight, thereby activating a group fighting event and the entire game.SOLUTION: When starting a fighting event, a server device transfers, on the basis of parameter values set to player characters, a prescribed number of player characters out of the player characters belonging to respective groups by which the fighting event is executed, to a first sub group, and other player characters of the respective groups to a second sub group. After starting the fighting event, the server device transfers at least one player character belonging to one group from the first sub group to the second sub group, and transfers at least one player character belonging to the other group from the second sub group to the first sub group.SELECTED DRAWING: Figure 6 |