摘要 |
A network video game pertinently displays information of another character operated by another player without unnecessarily occupying a screen. A player computer capable of connecting to a server via a network displays the other character operated by another computer connected to the server. When a player character operated by the player computer is disposed within a predetermined distance from the other character, information about the other character is displayed near the other character. Because the information of the other character is displayed only when the player character is disposed within a predetermined distance from the other character, the screen is not always occupied by the character information.
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