发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve a player's interest in a game under a high probability state.SOLUTION: When a game ball passes through a first passage (a first fall passage 71) in a first ball entry hole (a first operation-start hole 20) or a second passage (a second fall passage 76) in a second ball entry hole (a second operation-start hole 21) related to second ball entry means (an electric tulip 22) during a high probability state, a pachinko game machine 1 terminates the high probability state. Further, the second ball entry means includes, at a branch part of a first common passage to a second passage, and to a third passage, a movable member that, when it is in a first state, allows a game ball to pass toward the second passage and, when it is in a second state, allows the game ball to pass toward the third passage. A rate (a first passage rate) of a game ball that has entered the first ball entry hole passing through the first passage is mechanistically set to substantially 100%, while a rate (a second passage rate) of a game ball that has entered the second ball entry hole passing through the second passage is set to become substantially 0% by operation control of the movable member and opening pattern control of an opening/closing member.SELECTED DRAWING: Figure 50
申请公布号 JP2016215034(A) 申请公布日期 2016.12.22
申请号 JP20160191277 申请日期 2016.09.29
申请人 SANEI R & D CO LTD 发明人 KAWABE NORIHIRO
分类号 A63F7/02 主分类号 A63F7/02
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