发明名称 DISTRIBUTED ONLINE GAME SERVER SYSTEM BASED ON DISTANCE
摘要 PURPOSE: A distributed online game server system based on a distance is provided to support a large scale of user by effectively distributing the load to the game servers distributed by the distance. CONSTITUTION: A session server(101) provides the information needed for certifying a user and connecting to the game server(103). An NPC(Non-Player Character) server(105) performs the data management and the script process for the characters except a player selected from a client by the AI(Artificial Intelligence). A database server(102) stores/manages the data needed for the real-time process such as the billing information and the detail information for the player. The game server is managed by the session server and the NPC server, manages one region divided based on the distance as one unit, and provides a game service. A real-time download server(104) provides a download service to the client in real-time.
申请公布号 KR20040052131(A) 申请公布日期 2004.06.19
申请号 KR20020079863 申请日期 2002.12.13
申请人 ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE 发明人 CHOI, BYEONG TAE;JUNG, JAE YONG;KIM, JONG SEONG;LEE, EUN HUI;PARK, IL GYU;SIM, GWANG HYEON
分类号 A63F13/12;G06F17/00;G06F19/00 主分类号 A63F13/12
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