发明名称 |
NETWORKED HYBRID GAMING SYSTEM |
摘要 |
A networked gaming system is provided, including a gaming server connected by a network to a plurality of entertainment software controllers, the game server constructed to: administer a multi-user entertainment game; apply a game status update to the multi-user entertainment game; the plurality of entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers, each entertainment software controller constructed to: receive from a player a contribution of a credit; display the multi-user entertainment game; transmit a player action taken by the player during the player's execution of the multi-user entertainment game; the plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers, each game world controller constructed to: receive a player action from a connected entertainment software controller; generate a wager of real world credits for a gambling game based on the transmitted player action; transmit, to a connected real world controller, the wager; receive, from the connected real world controller, a wager result for the wager; generate the game status update on the basis of the player action and the wager result; and transmit, to the game server, the game status update; and the plurality of real world controllers connected to the plurality of game world controllers, each real world controller constructed to: receive the wager from the game world controller; and provide a wager result from the wager made in the gambling game using a random number generator. |
申请公布号 |
US2016371921(A1) |
申请公布日期 |
2016.12.22 |
申请号 |
US201615245040 |
申请日期 |
2016.08.23 |
申请人 |
Gamblit Gaming, LLC |
发明人 |
Arnone Miles;Cire Frank;Meyerhofer Eric |
分类号 |
G07F17/32;A63F13/335;A63F13/65;A63F13/352 |
主分类号 |
G07F17/32 |
代理机构 |
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代理人 |
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主权项 |
1. A networked gaming system, comprising:
a game server connected by a network to a plurality of entertainment software controllers, the game server constructed to; administer a multi-user entertainment game; and apply a game status update to the multi-user entertainment game; the plurality of entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers, each entertainment software controller constructed to: receive from a player a contribution of a credit; display the multi-user entertainment game; transmit a player action taken by the player during the player's execution of the multi-user entertainment game; and receive, from the game sever, the applied game status update; the plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers, each game world controller constructed to: receive a player action from a connected entertainment software controller; generate a wager of real world credits for a gambling game based on the transmitted player action; transmit, to a connected real world controller, the wager; receive, from the connected real world controller, a wager result for the wager; generate the game status update on the basis of the player action and the wager result; and transmit, to the game server, the game status update; and the plurality of real world controllers connected to the plurality of game world controllers, each real world controller constructed to: receive the wager from the game world controller; and provide a wager result from the wager made in the gambling game using a random number generator. |
地址 |
Glendale CA US |