发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving the utilization of the game machine even after the end of a period, in which the probability of allowing the transition of a specific state is high.SOLUTION: A sub CPU performs a control to reset a Bonus preparation state transition game number on the basis of the fact that a predetermined operation is detected after a Bonus preparation state transition game number was determined. When a specific performance is done, moreover, it is made impossible to reset the Bonus preparation state transition game number.
申请公布号 JP6047455(B2) 申请公布日期 2016.12.21
申请号 JP20130146933 申请日期 2013.07.12
申请人 京楽産業.株式会社 发明人 森本 良;蟹江 小五郎;佐瀬 博久;灘原 拓
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址