发明名称 ネットワークマルチプレイヤーゲームにおける待ち時間を隠蔽するための方法及び装置
摘要 Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a hit event to the defending client device platform. In order to provide additional time to wait for a hit reply from the defending client device platform the attacking client device platform initiates an altered animation mode that lengthens the run-time of the animation. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
申请公布号 JP6047670(B2) 申请公布日期 2016.12.21
申请号 JP20150555282 申请日期 2014.01.23
申请人 ソニー インタラクティブ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー 发明人 フィードラー、グレン;ナポリ、ヴィンセント;マクドナルド、ジェイソン
分类号 A63F13/358 主分类号 A63F13/358
代理机构 代理人
主权项
地址