发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To favorably select a performance by reflecting a player's intention.SOLUTION: When one performance of a plurality of types of performances is executed, if a count value of a changeover performance counter for counting the number of times of executing a changeover performance during variation is "0", a game machine determines to execute the changeover performance during variation at a first rate such as 10/100 (=1/10). However, after the count value of the changeover performance counter becomes "1" by executing the changeover performance during variation once when the one performance is executed, the game machine determines to execute the changeover performance during variation at a second rate such as 2/100 (=1/50) lower than the case where the count value is "0".
申请公布号 JP6050700(B2) 申请公布日期 2016.12.21
申请号 JP20130034979 申请日期 2013.02.25
申请人 株式会社三共 发明人 小倉 敏男;木村 充伴;塚原 克孝;冨田 佳寛;蓼沼 太我
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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