摘要 |
PROBLEM TO BE SOLVED: To provide a network game system and the like improving taste of a game by causing a plurality of player characters to mutually and strongly influence on a progress of the game.SOLUTION: When a prescribed condition of setting a flag is satisfied (a step S1), an influence group management table is updated and a scenario generation flag is set (a step S2). Subsequently, a server device refers to the influence group management table and the scenario generation flag, and determines whether or not there is a scenario, the scenario production condition of which is satisfied, for each influence group (a step S3). When it is determined that there is a scenario, the scenario generation condition of which is satisfied (Yes in the step S3), the influence group management table is updated and a new scenario is generated (a step S4). An influence character belonging to the influence group in which the new scenario is generated, progresses the game along the new scenario.SELECTED DRAWING: Figure 5 |