摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which can hardly generate monotonousness in games.SOLUTION: A game machine of winning order consumption with a special pattern 1 and a special pattern 2 has failure performance pattern data which regulates a ready-to-win performance exist pattern and a no ready-to-win performance pattern as failure performance patterns which are chosen if the special pattern 1 or the special pattern 2 is failure. The failure performance pattern data are the data which are not distinguished by the reservation memory number of the special pattern 1 and the special pattern 2 but commonly referred to. |