摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which can hardly generate monotonousness in games.SOLUTION: A game machine has failure performance pattern data, regulating a first ready-to-win performance exist pattern and a second ready-to-win performance exist pattern and a no ready-to-win performance pattern, which are performed as a failure performance pattern which is chosen when a special pattern 1 or a special pattern 2 is a failure, regardless of the reservation memory number of the special pattern 1 and the special pattern 2. The failure performance pattern data are the data which are not distinguished by the reservation memory number of the special pattern 1 and the special pattern 2 but commonly referred to. |