发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To further easily achieve a high net increase AT within a proper ball putout range exceeding a lower limit 55% and less than an upper limit 120% by combining RBB-AT.SOLUTION: When s is a total winning combination constant number obtained by aggregating winning combination constants obtained by multiplying the number of winning combination establishment values for each area, a random-shooting display probability, and a dividend ratio obtained by dividing the number of acquisitions by the number of insertions, r is the number of replay winning combination establishment values, and M is a random number range, then an expectation value without replay is Eo=s/(M-r) and an expectation value with replay is Ei=(s+r)/M. The expectation value Eo without replay when a generator is operated is set higher than that when all generators are not operated, and the expectation value with a replay when the generator is operated is set lower than that when at least one generator is not operated. AT (Assist Time) is actuated in a game state (in an internal state of the regulation number of 3 pieces) when the expectation value with replay becomes higher than that when the generator is operated.SELECTED DRAWING: Figure 5
申请公布号 JP2016202587(A) 申请公布日期 2016.12.08
申请号 JP20150087981 申请日期 2015.04.22
申请人 OLYMPIA:KK 发明人 ISHIHARA TAKAHIRO
分类号 A63F5/04 主分类号 A63F5/04
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