摘要 |
An exemplary gaming system, in one implementation, provides active interaction between one or more players and the gaming system. Such an exemplary gaming system includes a receptacle with one or more holes to receive first gaming objects thrown at it. Chambers attached to a rigid member on the receptacle receive and store second gaming objects that are later released into one or more different spatial directions. An intermediate surface operably connected to a mechanical or an electrical triggering mechanism is included in the receptacle. When the first gaming object falls into the receptacle and hits the intermediate surface, the intermediate surface causes activation of the triggering mechanism to directly or indirectly propel the second gaming objects, through the chambers, into one or more different spatial directions. A hand or foot lever allows players to reset the triggering mechanism for the next game. |
主权项 |
1. A gaming method comprising:
setting a triggering mechanism into a mechanically releasable latch or into an electrically “off” state, wherein the triggering mechanism comprises one or more of: a slat under bending stress, an object under winding stress, an object storing an air pressure, an electric blower with “on-off” electrical switching capability, an electric throwing apparatus comprising motorized opposing rollers with a gap therebetween, a material under elastic stress, a magnetically or electromagnetically induced release, a removable cover over an opening of a chamber, and a spring under compression; storing, in one or more chambers, one or more second gaming objects; receiving, on an intermediate surface, one or more first gaming objects, thereby causing activation of the triggering mechanism from the mechanically releasable latch or the electrically “off” state; and propelling, directly or indirectly by a force from the activation of the triggering mechanism, the one or more second gaming objects into one or more spatial directions. |