发明名称 Game with chance element and strategy component that can be copied
摘要 In various embodiments, a first player may follow the same pattern of betting used by a second player.
申请公布号 US9640038(B2) 申请公布日期 2017.05.02
申请号 US201313959014 申请日期 2013.08.05
申请人 CFPH, LLC 发明人 Lutnick Howard W.;Alderucci Dean P.;Gelman Geoffrey M.;Burman Kevin
分类号 A63F9/24;G07F17/32;A63F13/422;A63F13/40;A63F13/30 主分类号 A63F9/24
代理机构 代理人 Miller Mark
主权项 1. An apparatus comprising: a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to: receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; present first information about the first and second performance metrics to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; and offering the second player a choice between having an automated gameplay follow the first set of rules and having the automated gameplay follow the second set of rules.
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