发明名称 Detecting lag switch cheating in game
摘要 Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.
申请公布号 US9636589(B2) 申请公布日期 2017.05.02
申请号 US201012917642 申请日期 2010.11.02
申请人 SONY INTERACTIVE ENTERTAINMENT AMERICA LLC 发明人 Tandon Vinod;Devore Jake
分类号 G06F17/00;A63F13/75;A63F13/71;A63F3/00;H04L29/08;A63F13/35;A63F13/34;A63F13/79;H04L29/06 主分类号 G06F17/00
代理机构 Polsinelli LLP 代理人 Polsinelli LLP
主权项 1. A method for detecting cheating in a gaming network, the method comprising: generating a first set of rules, wherein the first set of rules define acceptable user activity in a gaming network, and wherein the generated rules are defined based on observations of a performance of the gaming network; receiving data packets from a client in the gaming network, wherein the data packets are received at a network interface communicatively coupled to the gaming network and have tracking data that includes at least one of a sequence number or a time stamp indicating the progression of a game character through a game environment in the gaming network, and wherein the received data packets correspond to user activity for the client in the gaming network; monitoring the user activity for clients that may violate the generated first set of rules, wherein the user activity is monitored in response to execution of a monitoring module by a processor, and wherein the monitoring module is stored in memory; and determining that a client violated the generated first set of rules thereby identifying the client as a deviant client, wherein the determination that the client violated the generated first set of rules includes: identifying one or more pre-defined thresholds corresponding to indicia for changes in deltas between tracking data of data packets associated with the client and tracking data of data packets associated with different clients;determining that there are changes in deltas between tracking data of data packets associated with the client and tracking data of data packets associated with different clients;detecting that the determined delta changes between the different clients in view of the delta changes with the client exceeds one or more of the pre-defined thresholds used to identify cheating; andidentifying that the detected delta changes between the different clients and the gaming network indicate cheating based on the one or more identified pre-defined thresholds, wherein the evaluation and the pre-defined thresholds are based on parameters associated with the performance of the gaming network identified as acceptable user activity.
地址 San Mateo CA US