发明名称 METHOD FOR RENDERING TERRAIN
摘要 The present invention relates to a method for rendering a multi-resolution terrain using GPU tessellation.;A method for rendering a terrain using GPU tessellation according to an embodiment of the present invention may include: generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and child nodes; generating a base mesh b using the quad patch; and restoring a terrain by applying a displacement map to the base mesh.
申请公布号 US2017116780(A1) 申请公布日期 2017.04.27
申请号 US201415116812 申请日期 2014.03.25
申请人 KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION 发明人 HAN Jung-Hyun;KANG Hyeong Yeop;JANG Han Young
分类号 G06T17/20;G06T17/00;G06T1/20;G06T17/05 主分类号 G06T17/20
代理机构 代理人
主权项 1. A method for rendering a terrain using GPU tessellation, the method comprising; generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and child nodes; generating a base mesh b using the quad patch; and restoring a terrain by applying a displacement map to the base mesh.
地址 Seoul KR