发明名称 |
METHOD FOR RENDERING TERRAIN |
摘要 |
The present invention relates to a method for rendering a multi-resolution terrain using GPU tessellation.;A method for rendering a terrain using GPU tessellation according to an embodiment of the present invention may include: generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and child nodes; generating a base mesh b using the quad patch; and restoring a terrain by applying a displacement map to the base mesh. |
申请公布号 |
US2017116780(A1) |
申请公布日期 |
2017.04.27 |
申请号 |
US201415116812 |
申请日期 |
2014.03.25 |
申请人 |
KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION |
发明人 |
HAN Jung-Hyun;KANG Hyeong Yeop;JANG Han Young |
分类号 |
G06T17/20;G06T17/00;G06T1/20;G06T17/05 |
主分类号 |
G06T17/20 |
代理机构 |
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代理人 |
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主权项 |
1. A method for rendering a terrain using GPU tessellation, the method comprising;
generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and child nodes; generating a base mesh b using the quad patch; and restoring a terrain by applying a displacement map to the base mesh. |
地址 |
Seoul KR |