发明名称 Location graph adapted video games
摘要 Technologies related to location graph adapted video games are generally described. In some examples, location graphs may be generated for received environment inputs, such as received three dimensional (3D) models of environments. Video games may be adapted to generated location graphs, such as by placing video game content at nodes of location graphs. Video game and/or user parameters may be accommodated when adapting video games to location graphs.
申请公布号 US9630110(B2) 申请公布日期 2017.04.25
申请号 US201314353238 申请日期 2013.09.23
申请人 EMPIRE TECHNOLOGY DEVELOPMENT LLC 发明人 Kruglick Ezekiel
分类号 A63F13/216;A63F13/65;G06T19/00 主分类号 A63F13/216
代理机构 Jensen & Puntigam, P.S. 代理人 Jensen & Puntigam, P.S.
主权项 1. A method to adapt a video game to a received environment input, the method comprising: receiving, by a computing device, an environment input that comprises at least multidimensional environment information; generating, by the computing device, a location graph that represents the received environment input, wherein the generated location graph comprises at least: nodes that correspond to locations within the received environment input, and connections, between the nodes, that correspond to pathways between the locations within the received environment input; and adapting, by the computing device, the video game to the generated location graph, wherein adapting the video game comprises: matching the generated location graph with a preexisting video game location graph; andgenerating, by the computing device, the adapted video game that comprises video game content associated with one or more nodes, or connections in the preexisting video game location graph, at corresponding nodes or connections of the generated location graph and within a multidimensional environment defined by the at least multidimensional environment information.
地址 Wilmington DE US