发明名称 |
Method and apparatus for managing use of an accessory |
摘要 |
A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from an accessory device a control signal for controlling a software application, determining that the control signal corresponds to a first action of a plurality of actions for controlling the software application, monitoring a frequency of usage of the first action, and presenting at the accessory device or a display device coupled to the accessory device a measure of the frequency of usage of the first action. Additional embodiments are disclosed. |
申请公布号 |
US9604147(B2) |
申请公布日期 |
2017.03.28 |
申请号 |
US201414213100 |
申请日期 |
2014.03.14 |
申请人 |
STEELSERIES ApS |
发明人 |
Mahlmeister Jeffrey Nicholas;Chen Keny;Soelberg Tino |
分类号 |
A63F13/22;A63F13/79;A63F13/25;A63F13/23 |
主分类号 |
A63F13/22 |
代理机构 |
Guntin & Gust, PLC |
代理人 |
Guntin & Gust, PLC ;Tropper Matthew B. |
主权项 |
1. A method, comprising:
receiving, by a system comprising a processor, from a gaming accessory a control signal for controlling a video game, the control signal being generated by the gaming accessory responsive to user-generated input applied to an input interface of the gaming accessory; responsive to a request to monitor usage of a first gaming action that controls a particular aspect of the video game:
determining, by the system, that the control signal corresponds to the first gaming action of a plurality of gaming actions for controlling the video game;tracking, by the system, a frequency of usage of the first gaming action based on a frequency of occurrence of the control signal being generated by the gaming accessory;presenting, by the system, at a presentation device of the gaming accessory a measure of the frequency of usage of the first gaming action;identifying an over usage state responsive to detecting that the frequency of usage of the first gaming action has exceeded a threshold; andtransmitting a second gaming action in place of the first gaming action responsive to receiving the control signal and identifying the over usage state. |
地址 |
Valby DK |