摘要 |
PROBLEM TO BE SOLVED: To enhance the execution frequency of specific performance without deteriorating the value of the specific performance in a game machine capable of executing the specific performance during a pattern variation game.SOLUTION: A first state and a second state where the advantageous degree of a player about a game is higher than in the first state can be generated, and a first game state that can recognize which state is between the first state and the second state, and a second game state that makes it difficult to recognize which state is between the first state and the second state can be generated. In the case where a result of winning/losing determination executed in the second state is a result for making a shift from the second state to the first state to generate the first game state after a specific game termination, the specific performance is not executed during variation display of an identification pattern showing the result of the winning/losing determination. In the case where the result of the winning/losing determination executed in the second state is a result for making a shift from the second state to the first state to generate the second game state after specific game termination, the specific performance can be executed during the variation display of the identification pattern showing the result of the winning/losing determination. |