摘要 |
A method of rendering an audio program by generating one or more loudspeaker channel feeds based on the dynamic trajectory of each audio object in the audio program, wherein the parameters of the dynamic trajectory may be included explicitly in the audio program, or may be derived from the instantaneous location of audio objects at two or more points in time. Embodiments include rendering audio by defining a nominal loudspeaker map of loudspeakers used for playback of the audio program, determining a trajectory of an auditory source corresponding to one or more audio objects through 3D space, generating loudspeaker signals feeding the loudspeakers based on the one or more audio object trajectories, and rendering the one or more audio objects based on object location to match the trajectory of the auditory source as perceived by a listener. |