发明名称 Graphics processing method and system for processing sub-primitives
摘要 Tiled rendering system and method comprising: geometry processing, comprising: receiving and transforming data of input graphics (eg. 3D geometry or primitives) into rendering space and determining the positions of sub-primitives derived from the input graphics in the rendering space; generating control stream data (ie. display lists or object lists) for each tile including identifiers of input graphics to be used in rendering the tile and indications of which sub-primitives are to be used in rendering that tile; rasterisation comprising: fetching input graphics identified in the control stream data for each tile; regenerating, based on the indications in the control stream data, only the sub-primitives that are to be rendered in a tile; rendering the sub-primitives. Input graphics may be control points for a patch to be tessellated. Generating sub-primitives may involve transformation, clipping, geometry shading. Masks may define how to derive sub-primitives or which sub-primitives are culled, clipped or present in a tile. A hierarchical cache may store sub-primitives and the sub-primitive designation may be a hierarchical index. Rendering may visualise an image of a 3D scene. Texturing, shading and hidden surface removal (HSR) may be applied to fragments. Control stream data may be saved in memory.
申请公布号 GB2542133(A) 申请公布日期 2017.03.15
申请号 GB20150015889 申请日期 2015.09.08
申请人 Imagination Technologies Limited 发明人 John William Howson;Xile Yang;Andrea Sansottera;Lorenzo Belli;Jonathan Redshaw
分类号 G06T15/00;G06T1/20 主分类号 G06T15/00
代理机构 代理人
主权项
地址