摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing an increase in a storage capacity relative to data while diversifying display performances.SOLUTION: Image data is stored in a memory module 74. A VDP 76 reads the image data on the basis of a drawing instruction from a display CPU 72, and displays an image for one frame by using the read image data. In this case, the memory module 74 stores data for curve track animation for defining a curve track, and a performance of moving a first character image along the curve track is displayed by setting first sprite data in frame regions 82a, 82b according to the data for the curve track animation. Also, a performance of moving a second character image along the curve track is displayed by setting second sprite data in the frame regions 82a, 82b according to the data for the same curve track animation.SELECTED DRAWING: Figure 4 |