摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which suppresses an increase in control load and enhances a player's expectation by an output of music in a game machine having a game property that a transit to a special game state is set easy or difficult depending on an opening pattern of a variable winning device in a specific game state.SOLUTION: A first common part (for example, A melody of a first section) of a specific piece of music (for example, a piece of music corresponding to a music pattern A) is output and a specific branch time (for example, a first branch section) is made pass even in a first specific game state in which a specific second round game is executed or in a second specific game state in which the specific second round game is not executed. Then, a specific part (for example, the reverse of a fifth section) of the specific piece of music suggesting that the specific second round game will be executed is output after the specific branch time passes in the first specific game state.SELECTED DRAWING: Figure 53 |