摘要 |
A playing method for a live streaming channel comprises: a player acquires segment information of media file segments, wherein the segment information comprises a start time point of the media file segments; the player determines, on the basis of the start time point, a play location corresponding to a first time point in the acquired media file segments; the player starts playing of the live streaming channel from the play location, wherein a time difference between a current time of the player and the first time point is a predetermined time duration, and the current time is synchronized with the time of a device generating the media file segments. Via the above solution, the present invention addresses the asynchronicity problem of play frames of an HLS-based live streaming channel, such that the play frames are synchronized to improve user experience. |