摘要 |
Typically, 3D meshes are represented by three types of data: connectivity data, geometry data and property data. An encoded 3D mesh model can be represented, transmitted and/or stored as a bitstream. While the bitstream embeds all the transformation data, it is efficient and may address several applications, where sometimes either bitstream size or decoding efficiency or error resilience matters the most. Therefore, two mode options are disclosed for how to put the transformation data of one instance, i.e. its position, orientation and scaling factor, in the bitstream. In the first mode, the position, orientation and possible scaling factor of one instance are packed together in the bitstream. In the second mode, transformation data types, for example, the positions, orientations or possible scaling factors of all instances are packed together according to the data type in the bitstream. |