发明名称 Methods and systems for virtual reality streaming and replay of computer video games
摘要 Methods and systems for generating spherical game videos for virtual reality (VR) streaming and replay are disclosed. The method, when executed by a processor, comprises first recording game environment around a virtual camera array inserted into a source computer game that lacks spherical video output, using a first subset of virtual cameras within the virtual camera array. Next, receiving game metadata of a source game play of the source game, configuring a local game play according to the received game metadata, recording a video of the local game play using a second subset of virtual cameras, wherein the second subset of virtual cameras is not equal to the first subset of virtual cameras, and generating a spherical video from the recorded game environment and the recorded local game play. The present invention aids the mass adoption of VR technology by easily generating VR content from existing computer games.
申请公布号 US9573062(B1) 申请公布日期 2017.02.21
申请号 US201615292350 申请日期 2016.10.13
申请人 Silver VR Technologies, Inc. 发明人 Long Jieyi;Liu Mitchell C.
分类号 A63F13/497;A63F13/5252;A63F13/35;A63F13/25;A63F13/86;H04N13/00;G06T19/00;H04N13/02 主分类号 A63F13/497
代理机构 American Patent Agency PC 代理人 American Patent Agency PC ;Hussain Daniar;Shi Xiaomeng
主权项 1. A system for generating spherical videos from computer games, comprising: a server having access to at least one processor; and a non-transitory physical medium for storing a source computer game and for storing program code, wherein the non-transitory physical medium is accessible by the server, and wherein the program code when executed by the processor causes the processor to: record a game environment around a virtual camera array inserted into the source computer game, using a first subset of virtual cameras within the virtual camera array, wherein the virtual camera array includes a plurality of virtual cameras each facing a different direction, and wherein the source computer game lacks spherical video output;receive a game metadata of a source game play of the source computer game;configure a local game play of the source computer game according to the received game metadata;record a video of the local game play using a second subset of virtual cameras within the virtual camera array, wherein the second subset of virtual cameras is not equal to the first subset of virtual cameras; andgenerate a spherical video from the recorded game environment and the recorded video of the local game play.
地址 Cupertino CA US
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