主权项 |
1. A computer-implemented method of conducting a real-time online multiplayer game via a network having a server and a plurality of client computers connected to the server, the method comprising:
identifying, by at least one of the server or a first client computer, an occurrence of a performance condition; presenting, in response to the occurrence of the performance condition by at least one of the server or the first client computer via the network to the first client computer operated by a first player of the real-time online multiplayer game, an option to create a content stream, wherein: the option to create to content stream is communicated to the first client computer via the network; the content stream comprises a physical reaction performed by the first player operating the first client computer; and the physical reaction is captured with a video camera communicatively coupled to, and operated by, the first client computer; and transmitting the content stream in real-time to at least one of the plurality of additional client computers via the network from at least one of the server or the first client computer; and displaying the content stream on an electronic display device communicatively coupled to at least one of the plurality of additional client computers. |