主权项 |
1. An electronic gaming machine constructed to receive real credits from a user, comprising:
a real world server connected to a game world server, wherein the real world server is constructed to: provide a gambling proposition, whereof the gambling proposition is configured to provide a randomly generated payout for a wager of an amount of credits; receive from the game world server, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon a player's skillful execution of an entertainment game that triggers the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits; determine, an outcome of a gambling event using a random number generator; communicate, to the game world server, the outcome of the gambling event; a controller connected to the game world server, wherein the controller is constructed to: execute the entertainment game providing the outcome upon the player's skillful execution of the entertainment game, wherein the entertainment game includes a quanta selector user interface that displays on a user output device a selection of a plurality of elements for the entertainment game, the quanta selector user interface allowing the player to select between the plurality of elements based on the outcome of the gambling event; communicate, to the game world server, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits; receive, from the game world server, the outcome of the gambling event; receive, from the game world server, an amount of quanta to allocate; and the game world server connecting the controller to the real world server, wherein the game world server is constructed to: manage the entertainment game; receive, from the controller, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits communicate, to the real world server, gameplay gambling event occurrences received from the controller to the real world server, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits; receive, from the real world server, the outcome of the gambling event; communicate, to the controller, the outcome of the gambling event; determine the amount of quanta to award the player based on the outcome of the gambling event and a quanta pay table distinct from a pay table utilized of the gambling proposition, wherein quanta is an intermediate in-game resource used to provide the plurality of entertainment game in-game elements; and communicate, to the controller, the amount of quanta to allocate. |