摘要 |
A ball game system, which comprises an initialization unit (10) and an interaction unit (20). The initialization unit (10) sets a virtual environment (111) and at least one virtual character (121) according to a selected ball game. A user plays a ball game by controlling one of the virtual characters (121). The interaction unit (20) controls the direction of the virtual character (121) controlled by the user, so that the user needs only to select a timing for the virtual character (121) controlled by the user to handle a ball through click operations. A method for controlling a ball game system. An interaction unit (20) controls the direction of the virtual character (121) controlled by a user, so that there is no need to provide a direction key. The user needs only to select a timing for the virtual character (121) controlled by the user to handle a ball through click operations, and plays the game in this way. |