发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine capable of enhancing amusement of a game during a specific state by changing an advantageous degree to a player when a prescribed condition is established according to a progress state of the game during the specific state.SOLUTION: In a slot machine, a battle presentation by a friendly character and an enemy character is performed, and if the battle presentation is won, a navigation stock for controlling a game to an AT is granted as a privilege. By the friendly character's and the enemy character's points that are updated over a plurality of stages during the battle presentation, an expectation degree for a victory of the friendly character in the battle presentation is suggested. At a time of a big upset victory that is won after an update is made to a lowest expectation degree during the battle presentation, the navigation stock is granted so that an advantageous degree becomes higher to a player at a higher rate than at a time of a normal victory time.SELECTED DRAWING: Figure 17
申请公布号 JP2016195860(A) 申请公布日期 2016.11.24
申请号 JP20160151839 申请日期 2016.08.02
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F5/04 主分类号 A63F5/04
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