发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving the amusement of a game.SOLUTION: The execution frequency of an operation promotion notification promoting an operation of a performance button is higher in an event of low probability game state which is a normal game state and non-time-shortened game state than in an event of high probability game state which is a specific game state and time-shortened game state. Specifically, the operation promotion notification promoting an operation of a performance button 18A is executed less frequently in the event of high probability game state and time-shortened game state than in the event of low probability game state which is the normal game state and non-time-shortened game state.SELECTED DRAWING: Figure 44
申请公布号 JP2016189810(A) 申请公布日期 2016.11.10
申请号 JP20150070138 申请日期 2015.03.30
申请人 KYORAKU SANGYO CO LTD 发明人 WATANABE NAOYUKI
分类号 A63F7/02 主分类号 A63F7/02
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