发明名称 弾球遊技機
摘要 PROBLEM TO BE SOLVED: To avoid a situation that a hindrance occurs in progress of a game even when processing to decide a performance mode on the basis of holding information is complicated.SOLUTION: A pachinko game machine updates a numerical value at a constant time period, and when a game ball enters a ball entry part, acquires the numerical value as a winning/losing determination numerical value of a lottery. Though the pachinko game machine starts variable display of symbols when the game ball enters the ball entry part, the pachinko game machine stores the acquired winning/losing determination numerical value as holding during the variable display of the symbols. At that time, the pachinko game machine stores a holding value acquired by use of means by which a different value is acquired at acquisition timing. Though the pachinko game machine executes processing to decide a performance mode on the basis of the holding value when the holding is stored, the pachinko game machine suspends the processing when update time of the numerical value nears at hand, and executes the residual processing after the update of the numerical value. Thereby, even when the processing to decide the performance mode is complicated to need a time for the processing, a situation that the update of the numerical value is delayed to cause a hindrance to progress of a game can be avoided.
申请公布号 JP6015704(B2) 申请公布日期 2016.10.26
申请号 JP20140076433 申请日期 2014.04.02
申请人 株式会社三洋物産 发明人 岸本 真治
分类号 A63F7/02 主分类号 A63F7/02
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