发明名称 ゲーム・プレイにおける三次元環境モデルの使用
摘要 Use of a 3D environment model in gameplay is described. In an embodiment, a mobile depth camera is used to capture a series of depth images as it is moved around and a dense 3D model of the environment is generated from this series of depth images. This dense 3D model is incorporated within an interactive application, such as a game. The mobile depth camera is then placed in a static position for an interactive phase, which in some examples is gameplay, and the system detects motion of a user within a part of the environment from a second series of depth images captured by the camera. This motion provides a user input to the interactive application, such as a game. In further embodiments, automatic recognition and identification of objects within the 3D model may be performed and these identified objects then change the way that the interactive application operates.
申请公布号 JP6001562(B2) 申请公布日期 2016.10.05
申请号 JP20130552532 申请日期 2012.01.09
申请人 マイクロソフト テクノロジー ライセンシング,エルエルシー 发明人 イザディ,シャフラム;モリノー,デヴィッド;ヒリゲス,オトマール;キム,デヴィッド;ショットン,ジェイミー・ダニエル・ジョセフ;コーリ,プシュミート;フィッツィボン,アンドリュー;ホッジス,スティーヴン・エドワード;バトラー,デヴィッド・アレキサンダー
分类号 G06F3/01;A63F13/52;G06F3/0346;G06F3/0481;G06T1/00;G06T7/20 主分类号 G06F3/01
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