发明名称 ビデオゲーム装置、ゲームの進行方法、サーバ装置及びビデオゲーム処理プログラム
摘要 PROBLEM TO BE SOLVED: To achieve a video game facilitating a player's empathy while enabling the player to advance a game while commanding a large number of characters without requiring time to designate actions of the characters.SOLUTION: In a game space, there exist a player character which acts according to manipulations of the player, a plurality of own-team characters which act according to a subject issued by the player character, and an enemy character different from these characters. The player advances the game by selecting the action of the player character, but there is an announcement of a subject such as a battle against the enemy character as an option. When a subject is issued, the own-team characters acting with respect to the subject are set, and processing for the battle or the like corresponding to the subject is automatically performed according to a parameter of the own-team characters. A result of the action of the own-team characters on the subject is presented to the player as useful information for selecting the following action of the player character.
申请公布号 JP6000921(B2) 申请公布日期 2016.10.05
申请号 JP20130186459 申请日期 2013.09.09
申请人 株式会社スクウェア・エニックス 发明人 湯地 健一郎;白石 史明
分类号 A63F13/822;A63F13/30;A63F13/45 主分类号 A63F13/822
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