发明名称 ENCODING AND RENDERING OF OBJECT BASED AUDIO INDICATIVE OF GAME AUDIO CONTENT
摘要 In some embodiments, a method (typically performed by a game console) for generating an object based audio program indicative of game audio content (audio content pertaining to play of or events in a game, and optionally also other information regarding the game), and including at least one audio object channel and at least one speaker channel. In other embodiments, a game console configured to generate such an object based audio program. Some embodiments implement object clustering in which audio content of input objects is mixed to generate at least one clustered audio object, or audio content of at least one input object is mixed with speaker channel audio. In response to the program, a spatial rendering system (e.g., external to the game console) may operate with knowledge of playback speaker configuration to generate speaker feeds indicative of a spatial mix of the program's speaker and object channel content.
申请公布号 EP2883366(B1) 申请公布日期 2016.10.05
申请号 EP20130750443 申请日期 2013.08.06
申请人 DOLBY LABORATORIES LICENSING CORPORATION 发明人 HOOKS, SPENCER;TSINGOS, NICOLAS R.
分类号 H04S7/00 主分类号 H04S7/00
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