摘要 |
A computer implemented method for event detection in real-time graphic applications, comprising: receiving an indication for a method selected from a group of methods for identifying an action-requiring element comprised in a frame rendered during a game; activating the method for recognizing whether the element is comprised in a frame to be rendered; and responsive to the element being comprised in the frame, taking the action, wherein the method is a least resource-consuming or least intrusive method of the group of methods applicable for the frame. |