摘要 |
Generating artificial behaviour profiles for use in a virtual reality 11 or smart environment 12 to approximate human behaviour includes monitoring and recording actions and decisions 20 of a human subject. A human subject behaviour profile 21 comprising a list of the recorded actions and corresponding decisions is generated and evolutionary operations 30 are performed on the human subject behaviour profile 21 using an algorithm-based methodology. An artificial behaviour profile 48 is then generated from the algorithm-based methodology, which can be used for example in combat games to control fighting characters, crowd environments such as shopping malls or in real world smart environments. |