发明名称 遊技機
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the decline of the operating rate of the game machine and continuously executing the performance of making a player have a prescribed expectation feeling while giving an opportunity to shift to an advantageous game state to the player. <P>SOLUTION: When receiving a holding number-of-times command (S1007:Yes), when it is determined that the bit corresponding to a first holding ball of a continuous notice flag 223b is 1 (S1009:Yes), since a continuous notice performance is under execution at present, subsequent processings are omitted and the process returns to a main processing. Thus, even when the value of a continuous notice permission flag included in the received holding number-of-times command is "1", the continuous notice performance is prevented from being newly set to a variation performance. Thus, since the consecutive execution of another continuous notice performance after one continuous notice performance is executed is suppressed, the appearing frequency of the continuous notice performance is suppressed, and the player is made to keep high expectation feelings for the continuous notice performance. <P>COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP5929929(B2) 申请公布日期 2016.06.08
申请号 JP20140001310 申请日期 2014.01.08
申请人 株式会社三洋物産 发明人 岸本 真治
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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