发明名称 OPTIMAL ALLOCATION OF DYNAMICALLY INSTANTIATED SERVICES AMONG COMPUTATION RESOURCES
摘要 Media are provided for performing methods of allocating tasks among computation resources in an optimal or near-optimal fashion. A method is disclosed for doing so which comprises the steps of receiving a request to instantiate a service which includes a task specification for that service; for each available computation resource, calculating a time metric for the specified task on the computation resource which incorporates a computation time and a transfer time; determining a computation resource based on the time metric calculated for each of the computation resources; selecting a bundle based on the service to be instantiated; and transmitting a message to a launcher running on the chosen computation resource that causes the launcher to instantiate the service on the chosen computation resource from the selected bundle.
申请公布号 US2016156715(A1) 申请公布日期 2016.06.02
申请号 US201414557549 申请日期 2014.12.02
申请人 Ubisoft Entertainment 发明人 Larouche Alexandre;Khilko Oleksandr;Lacroix Jean-Michel
分类号 H04L29/08;G06F9/48 主分类号 H04L29/08
代理机构 代理人
主权项 1. One or more non-transitory computer readable media, said media containing computer-executable instructions which, when executed, perform a method for dynamically instantiating services comprising the steps of: receiving a request to instantiate a service; determining a target platform, said target platform running a launcher; selecting a bundle based on the service to be instantiated; and transmitting a message to the launcher running on the target platform, said message indicating the selected bundle and causing the launcher to instantiate the service on the target platform from the selected bundle.
地址 Rennes FR