发明名称 System and method for modifying a game state of a player of a social game
摘要 A system, computer-readable storage medium, and a method for modifying a game state of a player of a social game are presented. A first location of a first virtual object and a second location of a second virtual object in a virtual world of the social game are identified. The first virtual object is associated with a first social contact of the player of the social game and the second virtual object is associated with a second social contact of the player of the social game. A location adjacency metric for the first virtual object and the second virtual object is determined using the first location and the second location. A social adjacency metric for the first virtual object and the second virtual object is determined. A game state for the player is modified using the location adjacency metric and the social adjacency metric.
申请公布号 US9354700(B1) 申请公布日期 2016.05.31
申请号 US201213485715 申请日期 2012.05.31
申请人 Zynga Inc. 发明人 Rohrl David;Mooney William Henry Kelly
分类号 G06F3/01;G06F3/0481 主分类号 G06F3/01
代理机构 Schwegman Lundberg & Woessner, P.A. 代理人 Schwegman Lundberg & Woessner, P.A.
主权项 1. A computer-implemented method comprising: obtaining, by a hardware-implemented communication module from a communicatively coupled social network server over a network, social network information for a player of an online social game, the social network server providing a social network external to the online social game; identifying, by game logic for the player of the online social game, a first social contact of the player from the social network external to the online social game and a second social contact of the player from the social network external to the online social game, the identifying of the first and second social contact based on the social network information obtained for the player from the social network server of the social network, the first social contact and second social contact being different from the player; in a virtual world of the online social game, identifying, by a hardware-implemented location module, a first location of a first virtual object that represents the first social contact of the player and a second location of a second virtual object that represents the second social contact of the player; determining, by the hardware-implemented location module, a location adjacency metric for the first virtual object and the second virtual object within the online social game, the location adjacency metric being a function of a definable distance between the first location of the first virtual object that represents the first social contact and the second location of the second virtual object that represents the second social contact in the virtual world of the online social game; determining, by a hardware-implemented social module, a social adjacency metric for the first virtual object and the second virtual object, the social adjacency metric being a function of a max value divided by a social distance value corresponding to a social degree of separation between the first social contact and the second social contact in the social network external to the online social game; and modifying, by a processor of a machine, a game state of the player of the online social game based on a combination of whether the location adjacency metric indicates that the first location and the second location are within a first predetermined distance and whether the social adjacency metric indicates that the first social contact and the second social contact are within a second predetermined social distance, the game state corresponding to a numerical value.
地址 San Francisco CA US