发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of maintaining a feeling of excitement and pleasure following promotion to a probability variable state longer than before.SOLUTION: In a Pachinko game machine 10, a special performance is executed with a sharp increase in profit, where a non-probability variable state changes to a probability variable state, as at least one condition, thus strongly connecting the special performance with the sharp increase in profit of a player. More specifically, when the special performance is executed, so-called "imprinting", where an event during a game relating to the execution of the special performance is linked to the sharp increase in profit, is performed. A special performance approximate to the special performance is executed with execution of a minor jackpot game as at least one condition, thus allowing the execution of the minor jackpot game to call a feeling of excitement and pleasure following promotion to a probability variable state. More specifically, the Pachinko game machine 10 in this embodiment allows the feeling of excitement and pleasure following the promotion to the probability variable state to be maintained longer than before.SELECTED DRAWING: Figure 47
申请公布号 JP2016093561(A) 申请公布日期 2016.05.26
申请号 JP20160020442 申请日期 2016.02.05
申请人 SANEI R & D CO LTD 发明人 SAKAI TAKAHIRO
分类号 A63F7/02 主分类号 A63F7/02
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