摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a decrease in execution frequency of a performance.SOLUTION: A game machine determines whether control is performed to an advantageous state before determining whether the control is performed to the advantageous state, can execute prior notice performances (for example, read-ahead notice performances (background change notice performance, holding change notice performance)), based on a determination result, and limits execution of the prior notice performance when predetermined conditions (for example, occurrence of start winning when holding memory not resulting in a non-ready-to-win losing is in storage) are satisfied. When execution of the prior notice performance is limited in variable display to be executed before variable display to be determined, a specific performance is executed at a high ratio during execution of the variable display to be determined. Thus, a decrease in execution frequency of a performance can be prevented.SELECTED DRAWING: Figure 35 |