发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a decrease in execution frequency of a performance.SOLUTION: A game machine determines whether control is performed to an advantageous state before determining whether the control is performed to the advantageous state, can execute prior notice performances (for example, read-ahead notice performances (background change notice performance, holding change notice performance)), based on a determination result, and limits execution of the prior notice performance when predetermined conditions (for example, occurrence of start winning when holding memory not resulting in a non-ready-to-win losing is in storage) are satisfied. When execution of the prior notice performance is limited in variable display to be executed before variable display to be determined, a specific performance is executed at a high ratio during execution of the variable display to be determined. Thus, a decrease in execution frequency of a performance can be prevented.SELECTED DRAWING: Figure 35
申请公布号 JP2016093339(A) 申请公布日期 2016.05.26
申请号 JP20140231487 申请日期 2014.11.14
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;KENMORI KO;OTAKE SEI
分类号 A63F7/02 主分类号 A63F7/02
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