发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of effectively improving an expectation on the continuation of an advantageous game state.SOLUTION: In the case where the number of times of time reduction is 25 times when starting a high base state, it is more frequent for a strongest fighting character to be selected as an opponent in first battle performance and a ratio of selection is low for a weakest character A. In the case where the number of times of time reduction is 50 times when starting the high base state, on the other hand, it is more frequent for a weak fighting character to be selected as an opponent in the first battle performance and a ratio of selection is low for a strongest character C. In the case where the number of times of time reduction is 100 times when starting the high base state, the strongest character C is selected at all the times in the first battle performance. By continuing the high base state by winning a game over the fighting character C, the strongest character C is not selected thereafter until beating all fighting characters A to C.SELECTED DRAWING: Figure 32
申请公布号 JP2016093652(A) 申请公布日期 2016.05.26
申请号 JP20160026909 申请日期 2016.02.16
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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